Mk11 aftermath walkthrough12/15/2023 ![]() ![]() Path Right of Goro’s Throne: Let’s backtrack to Goro’s throne. These are hanging everywhere and a few of them respawn when exiting and re-entering the Krypt from the Main Menu, so you can farm 50 bodies for the trophy this way. You can now start pulling hanging bodies towards you with / for trophy Get Over Here. This lets you grab out of reach objects and corpses. Follow the path to the end to find the key item Scorpion’s Spear (coordinates: -7126, -5248). Path Straight Ahead of Goro’s Throne: just slightly to the right when facing Goro’s throne a path leads straight up (to an area behind the throne). A cutscene will trigger in a room with Goro’s white frozen corpse sitting on a throne. Goro’s Lair is an underground dungeon with various rooms. This leads to the Courtyard Cave.Īdvance through the Courtyard Cave and pull the lever on the elevator to get to Goro’s Lair. It’s in the courtyard area (coordinates: 4054, -6198). The horn is the missing piece and will open it. Remember where the Meteorite crashed? We need to head back there to put this horn into the big gate with the horned demon emblem on it. Pulling that lever opens the right gate, behind which you find the key item Cracked Horn of Motaro. Pull that lever (coordinates: 4562, 2102). Make it across the bridge in the gardens and destroy the wooden barricade on the left side with the hammer (coordinates: 4877, 3576). To the left of the 1st Gong is a door that we can now open with the Gem of the Living key item that we got from the meteorite (coordinates: 1562, 5251). Now we must backtrack through the courtyard to where we hit the 1st Gong. This gives 25,000 koins and opens a gate leading back to the main Courtyard (coordinates: -43, -3046). Head downstairs to the left of the Meteorite to find another Gong and hit it with the hammer (coordinates: 1123, -8450). It takes around 1.5 hours per character but the AI will fight for you automatically and your only manual input is to restart the tower. Do this until you got the heads of 5 different characters (5 x 25 fatalities = 125 fatalities). This also counts towards the trophy for playing 250 Towers. Quitting out from the Tower Menu to the Main Menu changes the first character in the tower, allowing you to farm the 2nd, 3rd, 4th, 5th head. Then you can impale it at the Warrior Shrine in the Krypt (see trophy “Skull Kabob”) to get 1 victory for that character. After 25 fatalities against the same character, their head will drop as a match reward. Restart the tower, turn AI fighter ON and let it do a fatality on the same first opponent again, quit to Tower when second match starts, repeat. This will end the tower but the order of opponents will stay the same and you can grind this out against the 1st person in the tower. When the fight against the 2nd tower character starts, pause the game and pick “Finish Tower”. The AI finishes the match with a fatality 90% of the time (brutalities don’t count). Klassic Towers > Endless > pick Scorpion > press to turn AI Fighter ON. You get these heads by doing 25 fatalities AGAINST the SAME character in Klassic Towers or Towers of Time (Versus Matches don’t count). This is where we must impale a head for trophy Skull Kabob. When you move closer to the wall it will change the area to Warrior Shrine in the bottom left. How to impale heads on the Warrior Shrine: To the right side of where the meteor crashed (opposite of the tall statues), on the wall you can see the heads of all playable characters. This gives you the key item Gem of the Living. Take the path to the right of the shrine and a meteorite will come crashing down, destroying a statue in its path. Smash the meteorite with your hammer (coordinates: 896, -6085). Right now we don’t need it to advance so unless you want the trophy / achievement you can skip this. You can win various items here, from key items needed to advance in the Krypt to crafting materials and much more. ![]() Spending 50,000 koins at the shrine will earn you the trophy Gimme Dat Money. ![]() Shrine & Warrior ShrineĪfter the mountain pass a short cutscene shows you the Shrine. ![]() There’s a locked door that requires the Dragon Amulet, but we’ll get back to this later. From the forge take the path to the right, leading to the Mountain Pass. ForgeĪt the forge you can craft items but for now we’ll ignore that as we need more ingredients. Head back to the main courtyard where you came from and head through the now open gate (coordinates: -3105, 164). ![]()
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